Generating 3D Faces using Convolutional Mesh Autoencoders. A Ranjan, T Bolkart, S Sanyal, MJ Black.
Date: September 2018. Source: 15th European Conference on Computer Vision (ECCV), Munich, Germany, (pp 704-720). Abstract: Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn a latent representation of […]Read More
Body size estimation of self and others in females varying in BMI. A Thaler, MN Geuss, SC Mölbert, KE Giel, S Streuber, J Romero, MJ Black, BJ Mohler.
Date: February 2018. Source: PLOS One. 13(2): e0192152. Abstract: Previous literature suggests that a disturbed ability to accurately identify own body size may contribute to overweight. Here, we investigated the influence of personal body size, indexed by body mass index (BMI), on body size estimation in a non-clinical population of females varying in BMI. We attempted […]Read More
Embodied Hands: Modeling and Capturing Hands and Bodies Together. J Romero, D Tzionas, MJ Black.
Date: November 2017. Source: ACM Transactions on Graphics (TOG) – Proceedings of ACM SIGGRAPH Asia 2017. Abstract: Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling and tracking of bodies and […]Read More
4D Movies Capture People in Clothing, Creating Realistic Virtual Try-on. M Black, G Pons-Moll, S Pujades.
Date: August 2017 Source: SIGGRAPH 2017, Los Angeles, CA, USA Overview: Researchers at the Max Planck Institute for Intelligent Systems (MPI-IS) have developed technology to digitally capture clothing on moving people, turn it into a 3D digital form, and dress virtual avatars with it. This new technology makes virtual clothing try-on practical. ClothCap uses 4D […]Read More
Detailed, accurate, human shape estimation from clothed 3D scan sequences. C Zhang, S Pujades, M Black, G Pons-Moll.
Date: March 2017. Source: researchgate.net (goo.gl/scholar/d1zUSr) Abstract: We address the problem of estimating human body shape from 3D scans over time. Reliable estimation of 3D body shape is necessary for many applications including virtual try-on, health monitoring, and avatar creation for virtual reality. Scanning bodies in minimal clothing, however, presents a practical barrier to these […]Read More
Appealing Female Avatars from 3D Body Scans: Perceptual Effects of Stylization. R Fleming, BJ Mohler, J Romero, MJ Black, M Breidt.
Date: March 2016. Source: Semantic Scholar.org. Abstract: Advances in 3D scanning technology allow us to create realistic virtual avatars from full body 3D scan data. However, negative reactions to some realistic computer generated humans suggest that this approach might not always provide the most appealing results. Using styles derived from existing popular character designs, we […]Read More
Dyna: A Model of Dynamic Human Shape in Motion. Gerard Pons-Moll, Javier Romero, Naureen Mahmood, Michael J. Black.
Date: August 2015. Source: SIGGRAPH 2015. Journal ACM Transactions on Graphics (TOG), Volume 34 Issue 4, Article No. 120. SIGGRAPH Presentation: https://youtu.be/mWthea2K8-Q Abstract: To look human, digital full-body avatars need to have soft-tissue deformations like those of real people. We learn a model of soft-tissue deformations from examples using a high-resolution 4D capture system and […]Read More
Can I Recognize My Body’s Weight? The Influence of Shape and Texture on the Perception of Self. I Piryankova, J Stefanucci, J Romero, S de la Rosa, M Black, B Mohler.
Date: September 2014. Source: ACM Transactions on Applied Perception, Vol. 11, No. 3, Article 13. Abstract: The goal of this research was to investigate women’s sensitivity to changes in their perceived weight by altering the body mass index (BMI) of the participants’ personalized avatars displayed on a large-screen immersive display. We created the personalized avatars […]Read More